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A Game Theoretical Framework for Inter-process Adversarial Intervention Detection

机译:进程间对抗性干预检测的博弈理论框架

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In this paper, we propose and analyze a two-level game theoretical framework to detect advanced and persistent threats across processes. The two-level framework adapted facilitates abstraction of the complexity of process level interactions between defense mechanisms and adversaries from easier to interpret and more flexible system-level interaction. At the process-level, program anomaly detection algorithms have already been proposed to detect anomalous program behavior by comparing monitored activities with the predetermined expected behavior. This had led to significant detection performance initially until advanced adversaries modified the attacks to remain undetected. Therefore, we propose defense mechanisms that anticipate the reaction of advanced evaders and seek to maximize the complexity of undetectable attacks at the expense of additional false alarm rate. Furthermore, in the system-level, we propose defense mechanisms to detect adversarial intervention across processes through the assessment of all process activities together in a cohesive way so that the advanced adversaries need to craft their attacks further to remain undetected also at the system-level. This further increases the cost of complexity for the attacker, and correspondingly degrades the motivation to attack. We provide a game theoretical incentive analysis for both defenders and adversaries, and characterize pure and mixed strategy equilibria. We also analyze the coupling between the two levels of the game.
机译:在本文中,我们提出并分析了两级博弈理论框架,以检测跨流程的高级威胁和持久性威胁。修改后的两级框架有助于简化防御机制和对手之间的流程级交互的复杂性,而这种复杂性是从易于解释和更灵活的系统级交互中进行的。在过程级别,已经提出了程序异常检测算法,以通过将监视的活动与预定的预期行为进行比较来检测异常的程序行为。最初,这导致了显着的检测性能,直到高级对手修改了攻击使其未被检测到为止。因此,我们提出了防御机制,可以预测高级逃避者的反应,并以增加额外的误报率为代价,寻求最大程度地提高无法检测到的攻击的复杂性。此外,在系统级别,我们提出了防御机制,通过对所有流程活动的评估以一种凝聚的方式一起来检测跨流程的敌对干预,以便高级对手需要进一步制作其攻击,从而在系统级别上也未被检测到。这进一步增加了攻击者的复杂性成本,并相应地降低了攻击动机。我们为防御者和对手提供了博弈论的激励分析,并刻画了纯策略和混合策略的均衡性。我们还分析了游戏两个层次之间的耦合。

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