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Research on Real-Time Graphics Drawings Technology in Virtual Scene

机译:虚拟场景中的实时图形制图技术研究

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The drawing technology of real-time graphics in virtual scenes has been continuously upgraded. The purpose of this study is to study the rapid generation algorithm of virtual campus models. Based on the analysis of the current existing Z-buffer blanking algorithm using two depth cache variables, virtual reality is used. Technology (VRML), 3D panoramic technology and computer network technology to build a virtual campus, using OpenGL programming, 3D max modeling technology, design and implementation of a virtual campus panorama roaming model to generate a Z buffer Buffering algorithm using a deep cache variable to solve To observe three-dimensional objects in a certain point of view, you can see the dotted surface of the surface of the object, and the other parts may be occluded by these parts; this algorithm can effectively blank the complex scene target virtual scene. The model was optimized and the realistic campus panorama environment was simulated using computer technology to realize a friendly and interactive virtual campus roaming system.
机译:虚拟场景中实时图形的绘制技术已得到不断升级。本研究的目的是研究虚拟校园模型的快速生成算法。在使用两个深度缓存变量对当前现有的Z缓冲区消隐算法进行分析的基础上,使用了虚拟现实。技术(VRML),3D全景技术和计算机网络技术来构建虚拟校园,它使用OpenGL编程,3D max建模技术,虚拟校园全景漫游模型的设计和实现,以使用深度缓存变量来生成Z缓冲区缓冲算法,解决方法要从某个角度观察三维物体,可以看到物体表面的虚线表面,其他部分可能被这些部分遮挡;该算法可以有效地消隐复杂场景目标虚拟场景。优化了模型,并使用计算机技术模拟了逼真的校园全景环境,以实现友好,交互式的虚拟校园漫游系统。

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