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Blow Up Depression with In-Game TNTs

机译:使用游戏中的TNT消沉沮丧

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This paper proposes a TNT-generation system in Science Birds, an Angry Birds clone, which is aimed to help spectators maintain healthy emotion. Interestingness-rating data on TNT explosions are collected from a number of participants. A regressor is then built from the collected data whose input consists of a set of features representing effects due to an explosion and output indicates the average interestingness. A user study is then conducted where participants are asked to answer a questionnaire measuring their positive and negative affect after watching each of the three gameplay videos - the explosions with the highest average interestingness, the explosions with the lowest average interestingness, the explosions with the highest interestingness predicted by the regressor - in counterbalanced order. Our results show that the first gameplay video statistically significantly increases the positive affect of the participants and that both first and third videos statistically significantly decrease the negative affect.
机译:本文提出了《愤怒的小鸟》克隆版《科学鸟》中的TNT生成系统,旨在帮助观众保持健康的情绪。有关TNT爆炸的兴趣度数据是从许多参与者那里收集的。然后从收集到的数据中构建一个回归变量,其输入由一组表示爆炸引起的效果的特征组成,而输出则表示平均趣味性。然后进行用户研究,要求参与者在观看三个游戏视频中的每个视频后回答问卷,以衡量他们的正面和负面影响-平均兴趣最高的爆炸,平均兴趣最低的爆炸,最高兴趣的爆炸回归者预测的趣味性-处于平衡状态。我们的结果表明,第一个游戏视频在统计学上显着提高了参与者的积极影响,而第一和第三个视频在统计学上均显着降低了消极影响。

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