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Fast Under Water Image Enhancement for Real Time Applications

机译:在水图像增强下快速实时应用

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Ocean exploration is a major challenge that we are facing today. With advancements to fields of marine engineering and aquatic robotics, we are capable of performing autonomous and complex decision making deep underwater. Significance of online Underwater Computer Vision Algorithms is ever increasing. Underwater images, however, suffer from inaccurate colors, hazing, colour cast and degradations because of unequal absorption of light by water. Algorithms designed for detection/enhancement in the air are of no use underwater. Although a lot of underwater image enhancement algorithms have come up in recent times, most of them are not suitable for real-time applications like AUV, due to their high computational times. These algorithms are more suitable for offline analysis. In this paper, we propose an algorithm which is fast enough for real-time systems such as AUVs/ROVs and is comparable to the offline state of the art image enhancement algorithms. We will be exploring histogram equalization techniques for dehazing and automatic white balancing algorithms for color correction. UIEB (Underwater Image Enhancement Benchmark) is used for evaluation of our algorithm. The codes and results are available at https://github.com/opgp/underwater-image-processing.
机译:海洋探索是我们今天面临的主要挑战。随着海洋工程和水产机器人领域的进步,我们能够进行自主和复杂的决策深水。在线水下电脑视觉算法的意义是不断增加的。然而,由于水的不等吸收,水下图像遭受不准确的颜色,刺耳,颜色铸造和降解。设计用于空气中的检测/增强的算法绝不使用水下。虽然近来,许多水下图像增强算法已经提出,但由于其高计算时间,大多数它们不适合像AUV这样的实时应用。这些算法更适合离线分析。在本文中,我们提出了一种算法,其足够快,以便足够的实时系统,例如AUVS / ROV,并且与艺术图像增强算法的离线状态相当。我们将探索用于脱色和自动白色平衡算法的直方图均衡技术进行颜色校正。 UIFB(水下图像增强基准)用于评估我们的算法。代码和结果可在https://github.com/opgp/underwater-image-processing中获得。

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