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A CYBER-PHYSICAL GAMING SYSTEM FOR VOCATIONAL TRAINING

机译:用于职业训练的网络物理游戏系统

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摘要

Cyber-physical systems enable new digital ecologies in industrial and workplace lifelong learning. This paper reports on early efforts in delivering a virtual environment and system for vocational education and training (VET), in particular targeting the needs of craft and trade skills. The domain of stone masonry is presented herein, where its underpinning activities are learning through virtual environments, simulation and role play. The challenges are not only the synchronicity between physical and software components but also the in-game mechanics that incorporate building blocks of effective training and skills development strategies. A prototype body-area sensor network in a cyber-physical game environment demonstrates the interaction between virtual objects and the player-learner.
机译:网络物理系统在工业和工作场所的终身学习中实现了新的数字生态。本文报告了为提供职业教育和培训(VET)的虚拟环境和系统所做的早期努力,特别是针对手工艺和贸易技能的需求。本文介绍了砌石的领域,其基础活动是通过虚拟环境,模拟和角色扮演来学习。挑战不仅是物理和软件组件之间的同步性,而且还在于游戏机制中的有效训练和技能发展策略的构建模块。网络物理游戏环境中的原型人体区域传感器网络演示了虚拟对象与玩家学习者之间的交互。

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