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Elliptic Smoothing Extended for General Elements and Boundary Surfaces

机译:椭圆平滑扩展到一般元素和边界曲面

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Elliptic Smoothing has been demonstrated to be an effective mesh manipulation technique for applications requiring dynamic unstructured computational meshes in both two and three dimensions. However, 3D unstructured smoothing has often been limited to tetrahedral elements and, because of the nature of the required computational space template, the smoothing has also typically been limited to interior mesh points. This paper describes methodologies for extending elliptic smoothing to general unstructured elements. Methods employing ghost nodes to complete the computational template for surface nodes and thereby enabling elliptic smoothing on boundary patch surfaces are also demonstrated. Finally, scalability is addressed by extending the smoothing algorithm to be used in parallel computing environments.
机译:对于需要二维和三维动态非结构化计算网格的应用,椭圆平滑已被证明是一种有效的网格处理技术。但是,3D非结构化平滑通常仅限于四面体元素,并且由于所需的计算空间模板的性质,平滑通常也仅限于内部网格点。本文介绍了将椭圆平滑扩展到一般非结构化元素的方法。还演示了使用重影节点完成表面节点的计算模板,从而在边界面块表面上进行椭圆平滑的方法。最后,可扩展性通过扩展要在并行计算环境中使用的平滑算法来解决。

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