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Multi-criteria Based Three-Way Classifications with Game-Theoretic Rough Sets

机译:具有博弈论粗糙集的基于多准则的三向分类

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Three-way classifications divide the universe of objects into three regions based on a given concept. Rough sets and its extensions provide effective ways to construct three-way classifications. When multiple criteria are involved to determine three-way classifications, the problem of determining three-way regions can be formulated as a typical multi-criteria decision making (MCDM) problem. In this paper, we use game-theoretic rough set model (GTRS) to solve and address the multi-criteria based three-way classifications constructed in the context of rough sets. GTRS implement competitive games amongst multiple criteria in order to obtain a compromise between criteria by finding an equilibrium of the games. Applying GTRS in MCDM consists of three stages, namely, competitive game formulation, repetition learning process, and decision making based on equilibria. The advantage of applying GTRS is twofold. GTRS do not require the predefined weights for criteria or compound decision objectives. GTRS are inherently suitable for a competitive environment in which the involved criteria maximize their own benefits and the payoff of each criterion is influenced by other's strategies.
机译:三向分类基于给定的概念将对象的宇宙分为三个区域。粗糙集及其扩展提供了构造三向分类的有效方法。当涉及确定三向分类的多个标准时,可以将确定三向区域的问题表述为典型的多标准决策(MCDM)问题。在本文中,我们使用博弈论粗糙集模型(GTRS)来解决和解决在粗糙集的上下文中构造的基于多准则的三向分类。 GTRS在多个标准之间实施竞争性博弈,以便通过找到博弈的平衡来在准则之间取得折衷。 GTRS在MCDM中的应用包括三个阶段,即竞争性游戏制定,重复学习过程和基于均衡的决策。应用GTRS的好处是双重的。 GTRS不需要为标准或复合决策目标使用预定义的权重。 GTRS本质上适用于竞争环境,在该环境中,所涉及的标准将自身的利益最大化,并且每个标准的收益都会受到他人策略的影响。

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