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Fall Risk Analysis during VR Interaction

机译:VR互动期间的跌倒风险分析

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With the increasing popularity and accessibility of high-quality Virtual Reality (VR) systems, concerns have been raised about the propensity of VR to induce balance loss. Balance is essential for safe use of VR experience and its loss can result in severe injury. This project is set to create a system able to measure the impact of VR in the human balance system. In this work, we design and conduct an experiment making use of the Oculus Rift VR headset and MS Kinect Sensor. In this experiment, we are able to visualize, quantify, and compare the effect of different VR scenes on the balance of the experiment subjects as well as the effect of visual and auditory warnings of balance loss.
机译:随着高质量虚拟现实(VR)系统的日益普及和可访问性,人们对VR引起平衡损失的倾向提出了担忧。平衡对于安全使用VR体验至关重要,失去平衡可能会导致严重伤害。该项目旨在创建一个能够衡量VR在人类平衡系统中的影响的系统。在这项工作中,我们使用Oculus Rift VR耳机和MS Kinect传感器设计并进行了实验。在此实验中,我们能够可视化,量化和比较不同VR场景对实验对象平衡以及视觉和听觉警告平衡损失的影响。

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