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An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors

机译:基于深度摄像头和惯性传感器的上肢运动跟踪的虚拟现实交互机制

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The evolution of the natural interaction between man and computer has represented a positive and promising impact for Virtual Reality (VR) applications. There has been a growing interest in developing new approaches and technologies to improve the user experience so that it can be as natural and immersive as possible. In this context, this work aims to introduce a new concept of natural interaction using the upper limbs with the combination of two types of sensors, classified here as Wearable Inertial Measurement Units (WIMUs) and Head-Mounted Depth Cameras (HMDCs). While HMDCs allow precise tracking of the forearm, hand and fingers, their limited field of view restricts the range of the movements. On the other hand, the WIMUs offer more freedom of movement, since they are not based on cameras and computer vision. However, they are not accurate enough to capture the limbs positions and in details the hands motions. Our solution presents a strategy to combine both classes of sensors in order to improve the user experience with a robust natural interface control. To test the solution, a VR game based on the use of the proposed strategy was developed. An study with tests and evaluation was also developed with users and the results show that the proposed solution outperforms the use of the sensors separately, mainly in terms of performance and fun. Although our proposal is focused on VR games, it can also be an important interaction interface for any other VR based application.
机译:人与计算机之间自然交互的发展对虚拟现实(VR)应用程序产生了积极而有希望的影响。对开发新方法和技术以改善用户体验的兴趣日益浓厚,以使其尽可能自然和身临其境。在这种情况下,这项工作旨在引入一种新的自然交互概念,即结合两种类型的传感器使用上肢进行自然交互,这里将其分为可穿戴惯性测量单元(WIMU)和头戴式深度相机(HMDC)。尽管HMDC可以精确跟踪前臂,手和手指,但其有限的视野限制了运动范围。另一方面,由于WIMU不基于相机和计算机视觉,因此提供了更大的移动自由度。但是,它们不够精确,无法捕获四肢的位置,尤其是手部动作。我们的解决方案提出了一种将两种传感器组合在一起的策略,以通过强大的自然界面控制来改善用户体验。为了测试该解决方案,开发了基于所提出策略的VR游戏。还与用户进行了一项有关测试和评估的研究,结果表明,所提出的解决方案在性能和娱乐性方面分别优于传感器的使用。尽管我们的建议专注于VR游戏,但对于任何其他基于VR的应用程序,它也可能是重要的交互界面。

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