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Effectiveness of Local Search for Art Gallery Problems

机译:本地搜索美术馆问题的有效性

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We study the variant of the art gallery problem where we are given an orthogonal polygon P (possibly with holes) and we want to guard it with the minimum number of sliding cameras. A sliding camera travels back and forth along an orthogonal line segment s in P and a point p in P is said to be visible to the segment s if the perpendicular from p onto s lies in P. Our objective is to compute a set containing the minimum number of sliding cameras (orthogonal segments) such that every point in P is visible to some sliding camera. We study the following two variants of this problem: Minimum Sliding Cameras problem, where the cameras can slide along either horizontal or vertical segments in P, and Minimum Horizontal Sliding Cameras problem, where the cameras are restricted to slide along horizontal segments only. In this work, we design local search PTASes for these two problems improving over the existing constant factor approximation algorithms. We note that in the first problem, the polygons are not allowed to contain holes. In fact, there is a family of polygons with holes for which the performance of our local search algorithm is arbitrarily bad.
机译:我们研究了画廊问题的变体,在其中我们得到了一个正交多边形P(可能带有孔),并且我们希望用最少数量的滑动摄像机来保护它。滑动相机沿P中的正交线段s来回移动,如果p到s的垂直线位于P中,则段s可以看到P中的点p。我们的目标是计算包含以下项的集合:最小数量的滑动摄像机(正交线段),以使P中的每个点对某些滑动摄像机可见。我们研究此问题的以下两个变体:最小滑动摄像机问题,其中摄像机可以沿P中的水平或垂直线段滑动;以及最小水平滑动摄像机问题,其中摄像机仅沿水平线段滑动。在这项工作中,我们针对这两个问题设计了局部搜索PTAS,以改进现有的恒定因子近似算法。我们注意到,在第一个问题中,多边形不允许包含孔。实际上,有一个带孔的多边形家族,其局部搜索算法的性能会很差。

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