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Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs

机译:标准卵石游戏和难卵石图的不可逼近

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Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [4] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive n~(1/3-ε) term for all ε > 0, which improves upon the currently known additive constant hardness of approximation [4] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with n nodes where there exists a graph in the family such that using 0 < k < √n pebbles requires Ω((n/k)~k) moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [14] of whether a family of DAGs exists that meets the upper bound of O(n~k) moves using constant k pebbles with a different construction than that presented in [1].
机译:Pebble游戏是DAG上的单人游戏,涉及根据一组特定规则在图的节点上放置和移动Pebble。目标是使用最少数量的卵石对一组目标节点进行卵石化。在本文中,我们在[4]中给出了一个可能更简单的结果证明,并对结果进行了增强,表明确定PSN的最小n个(1 /3-ε)项的最小卵石数目是PSPACE困难的。所有ε> 0,这在标准卵石游戏中提高了目前已知的近似[4]的加性常数硬度。我们还介绍了一个带有n个节点的显式,恒定的度数图族,该族中存在一个图,因此使用0

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