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An algorithm for transferring parallel-jaw grasps between 3D mesh subsegments

机译:在3D网格细分之间传递下颌抓紧力的算法

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In this paper, we present an algorithm that improves the rate of successful grasp transfer between 3D mesh models by breaking each mesh into functional subsegments and transferring grasps between similar subsegments rather than between full models. This algorithm combines prior research on grasp transfer with mesh segmentation techniques from computer graphics to successfully transfer contact points more often while potentially preserving task-specific knowledge across transfers. The algorithm extracts subsegments from each mesh model with a customized segmentation algorithm designed for speed and then groups similar subsegments with D2 shape descriptors and Gaussian mixture models (GMMs). Grasps are then transferred by aligning similar subsegments with Super4PCS, a global point cloud registration algorithm. We experimentally evaluated this algorithm against a non-segmenting baseline on over 20,000 grasp transfers across a set of 80 objects and found that the segmentation-based algorithm improved the success rate for finding a transferred grasp from 82% to 98%. Additionally, grasps transferred with our algorithm were only 8.7% less robust on average than the original grasps without any local re-planning.
机译:在本文中,我们提出了一种算法,该算法通过将每个网格划分为功能子段并在相似的子段之间而不是整个模型之间转移抓地力,从而提高3D网格模型之间的成功抓地力转移率。该算法将先前对抓取转移的研究与计算机图形学中的网格分割技术结合在一起,可以更频繁地成功转移接触点,同时潜在地在转移过程中保留特定于任务的知识。该算法使用为速度而设计的自定义分割算法从每个网格模型中提取子段,然后使用D2形状描述符和高斯混合模型(GMM)对相似的子段进行分组。然后,通过将相似的子段与全局点云注册算法Super4PCS对齐来传输抓图。我们通过在80个对象的集合中进行20,000多次抓取转移,针对非分段基线对该算法进行了实验评估,发现基于分段的算法将找到转移抓取的成功率从82%提高到98%。此外,使用我们的算法转移的抓取比没有任何本地重新计划的原始抓取平均仅健壮8.7%。

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