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Towards Simulating Criminal Offender Movement Based on Insights from Human Dynamics and Location-Based Social Networks

机译:基于人类动力学和基于位置的社交网络的洞察力来模拟犯罪者的活动

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Interest in data-driven crime simulations has been growing in recent years, confirming its potential to advance crime prevention and prediction. Especially, the use of new data sources in crime simulation models can contribute towards safer and smarter cities. Previous work on agent-based models for crime simulations have intended to simulate offender behavior in a geographical environment, relying exclusively on a small sample of offender homes and crime locations. The complex dynamics of crime and the lack of information on criminal offender's movement patterns challenge the design of offender movement in simulations. At the same time, the availability of big, GPS-based user data samples (mobile data, social media data, etc.) already allowed researchers to determine the laws governing human mobility patterns, which, we argue, could inform offender movement. In this paper, we explore: (1) the use of location-based venue data from Foursquare in New York City (NYC), and (2) human dynamics insights from previous studies to simulate offender movement. We study 9 offender mobility designs in an agent-based model, combining search distances strategies (static, uniform distributed, and Levy--flight approximation) and target selection algorithms (random intersection, random Foursquare venues, and popular Foursquare venues). The offender behavior performance is measured using the ratio of crime locations passed vs average distance traveled by each offender. Our initial results show that agents moving between POI perform best, while the performance of the three search distance strategies is similar. This work provides a step forward towards more realistic crime simulations.
机译:近年来,对数据驱动的犯罪模拟的兴趣不断增长,证实了其在促进犯罪预防和预测方面的潜力。尤其是,在犯罪模拟模型中使用新的数据源可以有助于建立更安全,更智能的城市。先前基于主体的犯罪模拟模型的研究旨在模拟地理环境中的犯罪者行为,仅依赖于犯罪者住房和犯罪地点的一小部分。犯罪的复杂动态以及缺乏关于犯罪者运动模式的信息,对模拟中的犯罪者运动设计提出了挑战。同时,基于GPS的大型用户数据样本(移动数据,社交媒体数据等)的可用性已经使研究人员能够确定有关人类活动模式的法律,我们认为这可以为犯罪者的活动提供信息。在本文中,我们探索:(1)使用来自纽约市Foursquare的基于位置的场馆数据,以及(2)先前研究中的人类动力学洞察力来模拟犯罪者的活动。我们在基于代理的模型中研究了9种罪犯的机动性设计,结合了搜索距离策略(静态,均匀分布和征费-飞行近似)和目标选择算法(随机交叉点,随机Foursquare场所和流行的Foursquare场所)。犯罪者的行为表现是通过犯罪位置与每个犯罪者平均行进距离之比来衡量的。我们的初步结果表明,在POI之间移动的代理性能最佳,而三种搜索距离策略的性能相似。这项工作为朝着更现实的犯罪模拟迈出了一步。

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