首页> 外文会议>International joint conference on natural language processing >Guess What: A Question Answering Game via On-demand Knowledge Validation
【24h】

Guess What: A Question Answering Game via On-demand Knowledge Validation

机译:猜猜是什么:通过按需知识验证的问答游戏

获取原文

摘要

In this demo, we propose an idea of on-demand knowledge validation and fulfill the idea through an interactive Question-Answering (QA) game system, which is named Guess What. An object (e.g. dog) is first randomly chosen by the system, and then a user can repeatedly ask the system questions in natural language to guess what the object is. The system would respond with yeso along with a confidence score. Some useful hints can also be given if needed. The proposed framework provides a pioneering example of on-demand knowledge validation in dialog environment to address such needs in AI agents/chatbots. Moreover, the released log data that the system gathered can be used to identify the most critical concepts/attributes of an existing knowledge base, which reflects human's cognition about the world.
机译:在本演示中,我们提出了一种按需知识验证的想法,并通过一个名为Guess What的交互式问答软件(QA)游戏系统来实现该想法。系统首先随机选择一个对象(例如狗),然后用户可以用自然语言反复询问系统问题,以猜测该对象是什么。系统将以是/否以及置信度分数进行响应。如果需要,还可以提供一些有用的提示。提出的框架提供了对话环境中按需知识验证的先驱示例,可以解决AI代理/聊天机器人中的此类需求。此外,系统收集的已发布日志数据可用于识别现有知识库的最关键概念/属性,这反映了人类对世界的认知。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号