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Comparing virtual reality with computer monitors as rating environments for affective dimensions in social interactions

机译:将虚拟现实与计算机监视器进行比较,以此作为社交互动中情感维度的评分环境

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Virtual Reality technologies present exciting opportunities for increasing the understanding of affect and emotion-related phenomena. However, they remain understudied both from the principles of data gathering and for their prospective use as annotation tools. A 2×2 mixed design experiment assessed the influence of presentation of emotion related social interactions in virtual reality and using more traditional database techniques. Participants rated the interactions along four emotion-related dimensions (empathy, rapport, trust and tone), for conversational “floor” dominance and how they made the raters “feel” on a valence dimension. Forty-three participants watched clips of a recorded conversation. Significant differences were found between the rapport, trust, emotional tone, floor dominance and subjective feeling ratings when comparing emotional valence of the materials; however, there was no effect of presentation medium for any measure-presenting in virtual reality made no difference to a raters annotations when compared to more traditional computer monitor style ratings. Implications for using virtual reality for database creation and annotation are discussed and the value is assessed given the current state of these technologies. We conclude that this does not diminish the need for research in Virtual Reality in Affective Computing but call for caution in the interpretation of results.
机译:虚拟现实技术为增进对情感和情感相关现象的理解提供了令人兴奋的机会。但是,无论是从数据收集的原理还是将其作为注释工具的潜在用途上,他们都仍未得到充分研究。 2×2混合设计实验评估了虚拟现实中情感相关的社交互动的呈现方式的影响,并使用了更为传统的数据库技术。参与者从四个与情感相关的维度(移情,融洽,信任和语气)对互动进行了评分,以评估对话中“地板”的主导地位以及他们如何使评估者对价数维度“感到”。四十三名参与者观看了录制的对话的剪辑。当比较材料的情感价时,在融洽,信任,情感语调,发言权支配性和主观感觉等级之间发现了显着差异。但是,与更传统的计算机监视器样式评级相比,虚拟现实中的任何度量表示对评估者注释都没有影响,呈现媒介没有任何影响。讨论了使用虚拟现实进行数据库创建和注释的含义,并根据这些技术的当前状态评估了其价值。我们得出的结论是,这并不会减少对情感计算中虚拟现实的研究的需要,但在结果解释时需要谨慎。

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