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In situ video encoding of floating-point volume data using special-purpose hardware for a posteriori rendering and analysis

机译:使用专用硬件进行后验渲染和分析的浮点体数据的原位视频编码

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Scientific simulations typically store only a small fraction of computed timesteps due to storage and I/O bandwidth limitations. Previous work has demonstrated the compressibility of floating-point volume data, but such compression often comes with a tradeoff between computational complexity and the achievable compression ratio. This work demonstrates the use of special-purpose video encoding hardware on the GPU which is present but (to the best of our knowledge) completely unused in current GPU-equipped super computers such as Titan. We show that lossy encoding allows the output of far more data at sufficient quality for a posteriori rendering and analysis. We also show that the encoding can be computed in parallel to general-purpose computation due to the special-purpose hardware. Finally, we demonstrate such encoded volumes are inexpensive to decode in memory during analysis, making it unnecessary to ever store the decompressed volumes on disk.
机译:由于存储和I / O带宽的限制,科学模拟通常只存储一小部分计算出的时间步长。先前的工作已经证明了浮点体数据的可压缩性,但是这种压缩通常需要在计算复杂度和可达到的压缩率之间进行权衡。这项工作演示了存在于GPU上的专用视频编码硬件的使用,据我们所知,该硬件已经(但据我们所知)在当前配备GPU的超级计算机(如Titan)中完全未使用。我们表明,有损编码允许以足够的质量输出更多数据,以进行后验渲染和分析。我们还显示由于特殊用途的硬件,可以与通用计算并行地计算编码。最后,我们证明了这种编码后的卷在分析过程中在内存中进行解码的成本不高,从而无需将解压缩后的卷存储在磁盘上。

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