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From idea to prototype: Introducing students to entrepreneurship

机译:从创意到原型:将学生介绍给企业家

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We describe results from a semester-long class taught by seven faculty at George Mason University, aimed at providing resources to engage students in idea generation, design cycle development, and finally elaboration of a business plan. This is intended to alleviate a perceived lack of access for students to commercialize their ideas. Undergraduate and graduate students are often left with unfinished class projects that do not turn into prototypes or products. Here we aim to avoid this outcome (often referred to as the “Valley of Death”). We recruited students with ideas for products as well as students with varied expertise. We have then formalized their engagement by offering a seminar class that met once every other week over a 15 week semester. After the class each team underwent a one-week intensive boot camp for a final demonstration and presentation of their product and business plan. Throughout the semester the teams solicited and received micro-grants, then used the financial support to acquire materials to prototype several iterations of their ideas. In this paper we present data from our preliminary analysis of two successful teams. Out of five teams who took the class, three completed, and two continued with their products beyond the class. We also discuss strategies to engage students, to form viable teams, to provide technical support, and to deliver content in a non-traditional environment, with students from different backgrounds (e.g., sociology, civil engineering, computer science) enrolled both in undergraduate and graduate programs.
机译:我们描述了乔治梅森大学(George Mason University)的七名教师为期一个学期的课程的结果,该课程旨在提供资源,使学生参与想法的产生,设计周期的发展以及最终制定商业计划。这旨在缓解学生缺乏将其思想商业化的机会。本科生和研究生通常会留下未完成的课堂项目,这些项目不会变成原型或产品。在这里,我们旨在避免这种结果(通常称为“死亡谷”)。我们招募了对产品有想法的学生以及具有不同专业知识的学生。然后,我们通过举办一次研讨会课程使他们的参与正式化,该课程在15周的学期中每隔一周举行一次。课后,每个团队都要进行为期一周的密集训练营,以最终演示和介绍其产品和业务计划。在整个学期中,团队征集并获得了小额赠款,然后使用财务支持来获取材料,以对他们的想法进行多次迭代的原型制作。在本文中,我们介绍了对两个成功团队的初步分析得出的数据。在上课的五支队伍中,三支完成了比赛,两支继续在课堂之外继续他们的产品。我们还讨论了吸引学生,组建可行的团队,提供技术支持并在非传统环境中提供内容的策略,来自不同背景(例如社会学,土木工程,计算机科学)的学生都在本科生和大学就读。研究生课程。

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