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Recurrent Neural Networks for Hierarchically Mapping Human-Robot Poses

机译:用于分层映射人机姿势的经常性神经网络

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To perform many critical manipulation tasks successfully, human-robot mimicking systems should not only accurately copy the position of a human hand, but its orientation as well. Deep learning methods trained from pairs of corresponding human and robot poses offer one promising approach for constructing a human-robot mapping to accomplish this. However, ignoring the spatial and temporal structure of this mapping makes learning it less effective. We propose two different hierarchical architectures that leverage the structural and temporal human-robot mapping. We partially separate the robotic manipulator's end-effector position and orientation while considering the mutual coupling effects between them. This divides the main problem-making the robot match the human's hand position and mimic its orientation accurately along an unknown trajectory-into several sub-problems. We address these using different recurrent neural networks (RNNs) with Long-Short Term Memory (LSTM) that we combine and train hierarchically based on the coupling over the aspects of the robot that each controls. We evaluate our proposed architectures using a virtual reality system to track human table tennis motions and compare with single artificial neural network (ANN) and RNN models. We compare the benefits of using deep learning neural networks with and without our architectures and find smaller errors in position and orientation, along with increased flexibility in wrist movement are obtained by our proposed architectures.
机译:为了成功地执行许多关键操作任务,人机模仿系统不仅应准确地复制人手的位置,而是其取向。从对应的人和机器人对训练的深度学习方法为构建人机映射提供了一种有希望的方法来实现这一目标。然而,忽略此映射的空间和时间结构使得学习效果较低。我们提出了两种不同的等级架构,利用了结构和时间人员机器人映射。我们在考虑它们之间的相互耦合效果时,我们部分分离了机器人操纵器的末端效应位置和方向。这划分了主要问题 - 使机器人匹配人的手位置并准确地沿着未知的轨迹 - 进入几个子问题。我们使用不同的经常性神经网络(RNN)来解决这些与长短短期内存(LSTM)的方式,我们基于每个控件的机器人的各个方面的耦合组成和培训。我们使用虚拟现实系统评估我们所提出的架构,以跟踪人工乒乓球运动,并与单一人工神经网络(ANN)和RNN模型进行比较。我们比较使用深度学习神经网络与我们的架构中的利益,并找到位置和方向上的较小错误,以及我们提出的架构获得的手腕运动的灵活性。

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