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CFD SIMULATIONS OF NON-LINEAR SLOSHING IN A ROTATING RECTANGULAR TANK USING THE LEVEL SET METHOD

机译:基于水平集法的旋转矩形水箱非线性晃动的CFD模拟

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In this paper, numerical simulations of non-linear sloshing in rectangular tanks are presented. Model implementations in the open source software REEF3D are tested and results compared with experimental data. Three different conditions are compared with experiments in 2D. First, the free surface time-evolution is compared for both linear and non-linear sloshing. In the last case, video images from the SPHERIC project are compared with simulations images of the free surface. A condition with lateral wave impacts in sloshing, with a frequency closer to the natural frequency of the first mode, can be found in this case. The non-linear sloshing, case 2, is also simulated in 3D. The numerical model is solving the RANS equations with the k-ω turbulence model. The level set method is used to capture the interface. Higher order discretization schemes are implemented to handle time-evolution and convective fluxes. A ghost cell method is used to account for solid boundaries and multiple grids for parallel computations. It is found that the limiting factor for the eddy-viscosity has significant influence in case 2 and 3. As the sloshing becomes more violent, the increased strain at the gas-liquid interface overproduces turbulence energy with unrealistically high damping of the motion. 3D simulations are only performed in case 2, which shows slightly better comparison than with 2D. Due to non-linearities and small damping, the time to reach steady-state may take several cycles, but no information is given in the paper. The last case shows promising results for the global motion. As expected, the break up of the liquid surface makes it difficult to resolve each phase. But overall, the numerical model predicts the sloshing motion reasonably well.
机译:本文提出了矩形水箱中非线性晃荡的数值模拟。测试了开源软件REEF3D中的模型实现,并将结果与​​实验数据进行了比较。将3种不同条件与2D实验进行了比较。首先,比较自由表面时间演化的线性和非线性晃动。在最后一种情况下,将来自SPHERIC项目的视频图像与自由表面的模拟图像进行比较。在这种情况下,可以发现存在侧向波撞击晃动的情况,其频率接近于第一模式的固有频率。情况2的非线性晃动也用3D模拟。数值模型正在用k-ω湍流模型求解RANS方程。级别设置方法用于捕获接口。实施高阶离散化方案以处理时间演化和对流通量。重影单元法用于考虑实体边界和用于并行计算的多个网格。已经发现,在情况2和情况3中,涡流粘度的限制因素具有显着影响。随着晃荡变得更加剧烈,气液界面处增加的应变会过度产生湍流能量,而对运动的阻尼却不切实际地高。仅在情况2中执行3D仿真,这显示出比2D更好的比较。由于非线性和较小的阻尼,达到稳态所需的时间可能需要几个周期,但本文未提供任何信息。最后一个案例显示了全球动议的可喜结果。如所预期的,液体表面的破裂使得难以分辨每个相。但是总的来说,数值模型可以很好地预测晃动。

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