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Game-theoretic hierarchical resource allocation in ultra-dense networks

机译:超密集网络中博弈论的分层资源分配

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Ultra-dense networks (UDN) can increase the network coverage and improve the overall throughput which make it a promising network technology. However, traditional resource allocation algorithms are concerned with the improvement of the overall performance of the network. This paper considers the quality of service (QoS) and energy consumption of each femtocell and proposes a game-theoretic hierarchical resource allocation algorithm in UDN. Firstly, a modified clustering algorithm is performed. Then we transform this resource allocation problem to a two-stage Stackelberg game. In sub-channel resource allocation, we aim to maximize the throughput of the whole system by cluster heads (CHs). The power allocation takes account of the balance between QoS requirement and transmit power consumption. Simulation results show that the proposed algorithm can obtain a performance improvement compared with other algorithms.
机译:超密集网络(UDN)可以增加网络覆盖范围并提高总体吞吐量,这使其成为一种有前途的网络技术。但是,传统的资源分配算法与网络整体性能的提高有关。本文考虑了每个毫微微小区的服务质量(QoS)和能耗,并提出了一种基于UDN的博弈论分层资源分配算法。首先,执行改进的聚类算法。然后,我们将此资源分配问题转换为两阶段Stackelberg游戏。在子信道资源分配中,我们旨在通过簇头(CH)最大化整个系统的吞吐量。功率分配考虑了QoS要求和发射功率消耗之间的平衡。仿真结果表明,与其他算法相比,该算法具有更好的性能。

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