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Modeling human-skeleton motion patterns using conditional deep Boltzmann machine

机译:使用条件深层Boltzmann机器对人体骨骼运动模式进行建模

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This paper addresses the problem of modeling long-range motion patterns of a 3D human skeleton performing an activity. This problem is important, as such a model can be used in many applications, including person tracking via 3D pose estimation, and probabilistic sampling of realistic 3D skeleton sequences conducting different activities with different motion styles. To this end, we formulate a new generative model, called conditional deep Boltzmann machine (CDBM). CDBM defines a joint distribution of two hidden layers and 3D-skeleton pose predictions in the near future given human skeleton observations from the recent past. Our CDBM extends the conditional restricted Boltzmann machine (CRBM) and the factored conditional restricted Boltzmann machine (FCRBM) by introducing an additional hidden layer and removing the style layer, while preserving the computational efficiency of CRBM and FCRBM. The new hidden variables are aimed at capturing long-range and high-order spatiotemporal interactions among human body joints, and thus enable CDBM to effectively model 3D motion sequences with different activities and motion styles with a single set of parameters. Our experiments on the benchmark Motion Capture and HumanEva datasets demonstrate that our CDBM outperforms CRBM and achieves on par performance with FCRBM both in 3D pose based person tracking and realistic 3D skeleton sequence generating.
机译:本文解决了对执行活动的3D人体骨骼的远程运动模式进行建模的问题。这个问题很重要,因为这样的模型可用于许多应用中,包括通过3D姿​​势估计进行人员跟踪以及对以不同运动方式进行不同活动的逼真的3D骨架序列进行概率采样。为此,我们制定了一个新的生成模型,称为条件深玻尔兹曼机(CDBM)。 CDBM定义了两个隐藏层的联合分布,并根据近期人类骨骼观察结果,在不久的将来定义了3D骨架姿势预测。我们的CDBM通过引入额外的隐藏层并删除样式层,扩展了条件受限Boltzmann机(CRBM)和有条件条件受限Boltzmann机(FCRBM),同时保留了CRBM和FCRBM的计算效率。新的隐藏变量旨在捕获人体关节之间的远程和高阶时空相互作用,从而使CDBM能够通过一组参数有效地对具有不同活动和运动样式的3D运动序列进行建模。我们在基准运动捕捉和HumanEva数据集上进行的实验表明,在基于3D姿态的人员跟踪和逼真的3D骨架序列生成方面,我们的CDBM优于CRBM,并且在性能方面与FCRBM相当。

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