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A game-theoretical approach for joint matching of multiple feature throughout unordered images

机译:一种博弈论方法,用于对整个无序图像中的多个特征进行联合匹配

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摘要

Feature matching is a key step in most Computer Vision tasks involving several views of the same subject. In fact, it plays a crucial role for a successful reconstruction of 3D information of the corresponding material points. Typical approaches to construct stable feature tracks throughout a sequence of images operate via a two-step process: First, feature matches are extracted among all pairs of points of view; these matches are then given in input to a regularizer that provides a final, globally consistent solution. In this paper, we formulate this matching problem as a simultaneous optimization over the entire image collection, without requiring previously computed pairwise matches to be given as input. As our formulation operates directly in the space of feature across multiple images, the final matches are consistent by construction. Our matching problem has a natural interpretation as a non-cooperative game, which allows us to leverage tools and results from Game Theory. We performed a specially crafted set of experiments demonstrating that our approach compares favorably with the state of the art, while retaining a high computational efficiency.
机译:在大多数涉及同一主题的多个视图的Computer Vision任务中,功能匹配是关键的一步。实际上,它对于成功重建相应实体点的3D信息起着至关重要的作用。在整个图像序列中构造稳定特征轨迹的典型方法是通过两步过程进行操作的:首先,在所有视点对之间提取特征匹配;然后,将这些匹配项输入到提供最终全局一致解决方案的正则化器中。在本文中,我们将此匹配问题表述为对整个图像集合的同时优化,而无需将先前计算的成对匹配作为输入给出。由于我们的公式直接作用于跨多个图像的特征空间,因此最终匹配在构造上是一致的。我们的匹配问题可以自然地解释为非合作博弈,这使我们可以利用博弈论中的工具和结果。我们进行了一组精心设计的实验,证明了我们的方法在保持较高的计算效率的同时,可以与现有技术相媲美。

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