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GPU-Accelerated Texture Analysis Using Steerable Riesz Wavelets

机译:使用可控Riesz小波的GPU加速纹理分析

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摘要

Visual pattern recognition is a key research topic in the field of image processing and computer vision. Texture analysis based on steerable Riesz wavelets is powerful, but requires computing pixel-wise operations resulting in a run time in the order of days when large volumes of data are processed. To overcome this limitation we propose a Graphics Processing Unit (GPU) based solution. A standard CPU version is used as starting point for the development of baseline GPU versions. To further increase the performance, and to overcome compute and memory limitations we apply a series of optimization techniques, leading to five versions in total. The best performing GPU solution ensures a speed-up of 93× for the parallelized section of the application and of 29.6× for the entire application. Furthermore, we show that a higher Riesz order and/or a higher image resolution further increases the speed-up.
机译:视觉模式识别是图像处理和计算机视觉领域的关键研究主题。基于可操纵的Riesz小波的纹理分析功能强大,但需要计算逐像素运算,从而在处理大量数据时需要几天的运行时间。为了克服此限制,我们提出了一种基于图形处理单元(GPU)的解决方案。使用标准CPU版本作为基准GPU版本开发的起点。为了进一步提高性能,并克服计算和内存限制,我们应用了一系列优化技术,总共产生了五个版本。性能最佳的GPU解决方案可确保应用程序并行化部分的速度提高93倍,而整个应用程序的速度提高29.6倍。此外,我们显示出更高的Riesz阶数和/或更高的图像分辨率会进一步提高速度。

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