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Human gesture recognition via bag of angles for 3D virtual city planning in CAVE environment

机译:通过角度包进行人手势识别,用于CAVE环境中的3D虚拟城市规划

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Cave Automatic Virtual Environment (CAVE) provides an immersive virtual environment for 3D city planning. However, the user in the cave has to wear wearable markers for the interaction with the 3D models. To develop a natural interaction, depth camera like Kinect has to be considered. In this paper, we propose a new skeleton joint representation called Bag of Angles (BoA) for human gesture recognition. We evaluated our proposed BoA representation on two dataset UTD-MHAD and UTD-MHAD-KinectV2. The evaluation results demonstrated that the proposed BoA representation can achieve a higher recognition accuracy compared to the other existing representation methods.
机译:洞穴自动虚拟环境(CAVE)为3D城市规划提供了一个身临其境的虚拟环境。但是,洞穴中的用户必须佩戴可穿戴的标记物才能与3D模型进行交互。为了发展自然的互动,必须考虑像Kinect这样的深度相机。在本文中,我们提出了一种新的骨架关节表示形式,称为“角度包(BoA)”,用于人类手势识别。我们在两个数据集UTD-MHAD和UTD-MHAD-KinectV2上评估了我们建议的BoA表示形式。评估结果表明,与其他现有的表示方法相比,提出的BoA表示可以实现更高的识别精度。

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