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Using Game Psychology in Information System Design for Sustainable Behavior Changes

机译:在信息系统设计中运用博弈心理学促进可持续行为改变

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Gamification as a topic is getting increasing attention within organizations as a method of organizing and structuring business processes. Gamification is about using game elements in a non-game context with the intention to effectuate a sustainable behavior change. In this paper we introduce Persuasive and Motivational Design (PMD) for information system design methods. This method applies Game Psychology as a safeguard to guarantee sustainable behavior changes that are required for a successful introduction of solutions designed with PMD. PMD has been used for over two years in a course program and has been tested in a business setting. The impact (such as the experiences during the validation of PMD in a case study) will be addressed in an upcoming paper.
机译:游戏化作为一种​​主题正在作为一种组织和构造业务流程的方法而在组织内部引起越来越多的关注。游戏化是关于在非游戏环境中使用游戏元素,以实现可持续的行为改变。在本文中,我们介绍了说服力和动机设计(PMD)用于信息系统的设计方法。这种方法将游戏心理学作为一种保障措施,以保证成功引入PMD设计的解决方案所需的可持续行为改变。 PMD在一个课程计划中已经使用了两年多,并且已经在商业环境中进行了测试。影响(例如案例研究中验证PMD期间的经验)将在即将发表的论文中讨论。

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