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Do Avatars that Look Like Their Users Improve Performance in a Simulation?

机译:看起来像他们的用户的头像会提高模拟性能吗?

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Recent advances in scanning technology have enabled the widespread capture of 3D character models based on human subjects. Intuition suggests that, with these new capabilities to create avatars that look like their users, every player should have his or her own avatar to play videogames or simulations. We explicitly test the impact of having one's own avatar (vs. a yoked control avatar) in a simulation (i.e., maze running task with mines). We test the impact of avatar identity on both subjective (e.g., feeling connected and engaged, liking avatar's appearance, feeling upset when avatar's injured, enjoying the game) and behavioral variables (e.g., time to complete task, speed, number of mines triggered, riskiness of maze path chosen). Results indicate that having an avatar that looks like the user improves their subjective experience, but there is no significant effect on how users behave in the simulation.
机译:扫描技术的最新进展使得能够广泛捕获基于人体的3D角色模型。直觉表明,利用这些新功能来创建看起来像其用户的化身,每个玩家都应该拥有自己的化身来玩视频游戏或模拟。我们在模拟中(即带有地雷的迷宫运行任务)显式测试了拥有自己的化身(相对于带轭的控制化身)的影响。我们测试化身身份对主观(例如,感觉连接和参与,喜欢化身的外观,在化身受伤时感到不安,喜欢玩游戏)和行为变量(例如,完成任务的时间,速度,触发的地雷数量,选择迷宫路径的风险)。结果表明,拥有一个看起来像用户的头像可以改善他们的主观体验,但是对用户在模拟中的行为没有显着影响。

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