首页> 外文会议>International conference on human-computer interaction >Videogame Technology in Architecture Education
【24h】

Videogame Technology in Architecture Education

机译:电子游戏技术在建筑教育中的应用

获取原文

摘要

Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the participants' experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture.
机译:一旦保留给架构中使用的3D渲染应用程序,视频游戏技术将迅速成熟并逼近现实水平,并具有对用户输入做出实时反应的能力。本文介绍了在建筑教育中使用视频游戏技术的教育经验,并与更传统的媒体相比,探索了其在建筑领域的适用性。使用虚幻引擎开发了一个对拟议的城市空间进行建模的原型应用程序,并要求一组建筑专业的学生使用该软件在虚拟环境中导航。讨论了应用程序的开发过程以及调查的设计,以评估参与者在以下四个关键领域的体验:(a)玩家个人资料;(b)使用Beta版的体验;(c)使用视频游戏技术作为教育工具,以及(d)游戏引擎在《建筑学》中的适用性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号