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Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction

机译:评估人机交互中的享乐和人为动机

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New measures of well-being are drawing the attention of researchers and practitioner in human factors generally and human-computer interaction (HCI) in particular. Following in the footsteps of previous scholarly endeavours in hedonic well-being (HWB), this paper argues for the adoption of eudaimonic well-being (EWB) in explorations of well-being in HCI. To this end, I report on initial findings from research in which I have evaluated the impact of hedonic and eudaimonic motives on gaming experience using a validated instrument developed by psychologists and adapted for use in HCI contexts.
机译:新的幸福感正在引起研究人员和从业人员对人为因素尤其是人机交互(HCI)的普遍关注。继先前学者对享乐主义幸福感(HWB)的努力之后,本文提出在探索HCI中的幸福感时采用eudaimonic幸福感(EWB)。为此,我报告了一些研究的初步发现,在这些研究中,我使用心理学家开发的并适用于HCI环境的经过验证的仪器,评估了享乐和eudaimonic动机对游戏体验的影响。

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