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Combining Avoidance and Imitation to Improve Multi-agent Pedestrian Simulation

机译:避免与模仿相结合以改善多主体行人仿真

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Simulation of pedestrian and crowd dynamics is a consolidated application of agent-based models but it still presents room for improvement. Wayfinding, for instance, is a fundamental task for the application of such models on complex environments, but it still requires both empirical evidences as well as models better reflecting them. In this paper, a novel model for the simulation of pedestrian wayfinding is discussed: it is aimed at providing general mechanisms that can be calibrated to reproduce specific empirical evidences like a proxemic tendency to avoid congestion, but also an imitation mechanism to stimulate the exploitation of longer but less congested paths explored by emerging leaders. A demonstration of the simulated dynamics on a large scale scenario will be illustrated in the paper and the achieved results will show the achieved improvements compared to a basic floor field Cellular Automata model.
机译:行人和人群动力学模拟是基于代理的模型的综合应用,但仍存在改进的空间。例如,寻路是将此类模型应用在复杂环境中的一项基本任务,但它仍然需要经验证据和更好地反映它们的模型。在本文中,讨论了一种新型的行人寻路模拟模型:其目的是提供可校准以重现特定经验证据的通用机制,例如避免拥塞的近趋趋势,以及刺激刺激剥削的模仿机制。新兴国家领导人探索了更长但不那么拥挤的道路。本文将在大型场景下演示模拟动力学,并且与基本场场元胞自动机模型相比,所获得的结果将显示所取得的改进。

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