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High performance volumetric modelling from silhouette: GPU-image-based visual hull

机译:轮廓的高性能体积建模:基于GPU图像的视觉船体

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摘要

In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible parts of a visual hull from a novel viewpoint. We have carefully adapted our algorithm implementation to the recent GPU-programming tools: CUDA (NVIDIA Compute Unified Device Architecture) and Modern OpenGL GLSL. We were able to carve out the desired part of the 3D volume, then estimating the surface colours. Our obtained results show an improvement in term of image quality and also the rendering time.
机译:在本文中,我们提出了一种GPU加速体积雕刻技术,该技术旨在从新颖的角度估算并实时渲染视觉船体的所有可见部分。我们已经对算法实现进行了精心调整,使其适应最近的GPU编程工具:CUDA(NVIDIA计算统一设备架构)和Modern OpenGL GLSL。我们能够切出3D体积的所需部分,然后估计表面颜色。我们获得的结果表明,在图像质量和渲染时间方面都有改进。

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