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3D shape recovery of polyp using two light sources endoscope

机译:使用两个光源的内窥镜对息肉进行3D形状恢复

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As a method to recover 3D shape under point light source and perspective projection, a method to recover the depth distribution has been proposed using optimization with both photometric and geometrical constraints which represents the relation between an interesting point and neighboring points under the assumption of Lambertian reflectance. This method assumes one light source at the same positions of viewing point and point light source although actual endoscope has two light sources. This paper proposes a new approach using a photometric constraint equation considering two light sources. The procedures are as follows. First, obtain depth distributions by optimizing photometric constraint under two light sources. Next, obtain the surface normal vector from depth using numerical difference at each point. Then the mapping between the obtained normal vector and true normal vector is learned by Radial Basis Function Neural Network (NN) for a Lambertian sphere and generalized to another target image. Finally, optimize the depth using photometric constraint to recover the final 3D shape. The validity of this method is confirmed in comparison with the previous methods via computer simulation and experiments using actual endoscope images.
机译:作为一种在点光源和透视投影下恢复3D形状的方法,已经提出了一种利用光度和几何约束的优化来恢复深度分布的方法,该优化方法表示在朗伯反射率的假设下一个有趣点与相邻点之间的关系。 。尽管实际的内窥镜有两个光源,但该方法假定一个光源在观察点和点光源的相同位置。本文提出了一种使用光度约束方程并考虑两个光源的新方法。步骤如下。首先,通过优化两个光源下的光度约束来获得深度分布。接下来,使用每个点的数值差从深度获得表面法线向量。然后,通过径向基函数神经网络(NN)了解朗伯球的获得的法向矢量和真实法向矢量之间的映射,并将其推广到另一个目标图像。最后,使用光度约束优化深度以恢复最终的3D形状。通过计算机模拟和使用实际内窥镜图像进行的实验,与以前的方法相比,该方法的有效性得到了确认。

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