【24h】

GPU-based nonlocal smoothing for alpha matting

机译:基于GPU的用于α遮罩的非局部平滑

获取原文

摘要

This paper addresses the problem of improving an extracted alpha matte from any matting method. One conventional method is to smooth the alpha matte using Gaussian filter. However, this sometimes induces over smoothing which does not preserve edge features and the background region on the boundary of the alpha matte is turned to semi transparent. The main contribution of this paper is to propose a matte smoothing method based on nonlocal method which is broadly used in image denoising to avoid over smoothing. Another contribution is an implementation of the method on GPU which is plausible to run in real time.
机译:本文解决了改进从任何抠图方法中提取的alpha遮罩的问题。一种常规方法是使用高斯滤波器对alpha遮罩进行平滑处理。但是,这有时会导致过度平滑,从而无法保留边缘特征,并且alpha遮罩边界上的背景区域将变为半透明。本文的主要贡献是提出了一种基于非局部方法的遮罩平滑方法,该方法广泛应用于图像去噪中,避免了过度的平滑。另一个贡献是该方法在GPU上的实现,可以实现实时运行。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号