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GADAPT: A Sequential Game-Theoretic Framework for Designing Defense-in-Depth Strategies Against Advanced Persistent Threats

机译:GADAPT:设计针对高级持久性威胁的纵深防御策略的顺序游戏理论框架

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We present a dynamic game framework to model and design defense strategies for advanced persistent threats (APTs). The model is based on a sequence of nested finite two-person zero-sum games, in which the APT is modeled as the attempt to get through multiple protective shells of a system towards conquering the target located in the center of the infrastructure. In each stage, a sub-game captures the attack and defense interactions between two players, and its outcome determines the security level and the resilience against penetrations as well as the structure of the game in the next stage. By construction, interdependencies between protections at multiple stages are automatically accounted for by the dynamic game. The game model provides an analysis and design framework to develop effective protective layers and strategic defense-in-depth strategies against APTs. We discuss a few closed form solutions of our sequential APT-games, upon which design problems can be formulated to optimize the quality of security (QoS) across several layers. Numerical experiments are conducted in this work to corroborate our results.
机译:我们提出了一个动态的游戏框架,用于为高级持续性威胁(APT)建模和设计防御策略。该模型基于一系列嵌套的有限两人零和游戏,其中将APT建模为试图穿越系统的多个保护壳以征服位于基础结构中心的目标的尝试。在每个阶段,子游戏都捕获两个玩家之间的攻防互动,其结果决定了安全级别和抵御穿透力的弹性以及下一阶段游戏的结构。通过构造,动态博弈自动解决了多个阶段保护之间的相互依赖性。博弈模型提供了一个分析和设计框架,以开发针对APT的有效保护层和深度战略防御策略。我们讨论了顺序APT游戏的几种封闭形式的解决方案,在这些解决方案上可以制定设计问题以优化跨多个层的安全性(QoS)。在这项工作中进行了数值实验,以证实我们的结果。

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