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“A Crowdsourcing-based QoE Evaluation of an Immersive VR Autonomous Driving Experience”

机译:“一个基于众所周心的QoE评估沉浸式VR自动驾驶体验”

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Due to COVID-19, crowdsourcing has gained momentum as an alternative methodology for continuing research and for Quality of Experience (QoE) assessment. Employing this approach, we remotely evaluated the user perceived QoE of two different visual rendering formats as part of an Autonomous Vehicles (AVs) simulation. The aim was to investigate the participant’s QoE when testing AV technology in distinct visual rendering qualities (lowpoly vs high-poly) of an online streamed 360° car riding experience. In addition, a scoring model based on the expected reliability of each level of the remote assessment was designed. Findings suggest that the consumer’s preferences towards the adoption of AV technology is highly determined by the system and human effects on Influence Factors (IFs). Moreover, the adequacy of reliability into a mathematical model is highlighted as a potential turning point for QoE assessment, by carrying out the evaluation tasks from the laboratory environment into the internet, particularly relevant in pandemic times.
机译:由于Covid-19,众包从持续研究和经验质量(QoE)评估的替代方法中获得了替代方法。采用这种方法,我们远程评估了两种不同视觉渲染格式的用户感知QoE,作为自主车辆(AVS)模拟的一部分。目的是在以不同的视觉渲染品质中测试AV技术(LowPoly VS High-Poly)在线进行调查,在线流动的360°乘坐经验。此外,设计了基于远程评估的每个级别的预期可靠性的评分模型。调查结果表明,消费者对采用AV技术的偏好是由系统和人为影响影响因素(IFS)的影响。此外,通过将实验室环境中的评估任务进入互联网,特别是在大流行时期特别相关的情况下,突出了对数学模型的可靠性的充分性被突出显示为QoE评估的潜在转折点。

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