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Measuring quality-of-experience (QoE) for virtual reality (VR) streaming content

机译:测量虚拟现实(VR)流内容的体验质量(QoE)

摘要

Measuring quality-of-experience (QoE) for virtual reality (VR) streaming content is disclosed. A network computing device receives a client-side VR stream capture and a client pose data set that are generated by a client computing device based on a VR content and one or more induced network impairments (e.g., latency, packet loss, and/or jitter, as non-limiting examples). Using the same VR content and the client pose data set, the network computing device generates a source VR stream capture that is not subjected to the one or more induced network impairments. The network computing device performs a frame-by-frame comparison of the client-side VR stream capture and the source VR stream capture. Based on the frame-by-frame comparison, the network computing device generates a QoE metric that indicates a degree of degradation of the client-side VR stream capture relative to the source VR stream capture.
机译:揭示了测量虚拟现实(VR)流内容的体验质量(QoE)。网络计算设备接收客户端VR流捕获和由基于VR内容的客户端计算设备生成的客户端姿势数据集(例如,一个或多个诱导的网络损伤(例如,延迟,分组丢失和/或抖动) ,作为非限制性示例)。使用相同的VR内容和客户端姿势数据集,网络计算设备生成不受一个或多个诱导的网络损伤的源VR流捕获。网络计算设备执行客户端VR流捕获和源VR流捕获的逐帧比较。基于逐帧比较,网络计算设备产生QoE度量,该QoE度量指示相对于源VR流捕获捕获的客户端VR流的劣化程度。

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