首页> 外文会议>International conference on games and learning alliance >EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices
【24h】

EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

机译:逃脱:适应实时行动,互动游戏,以支持高等教育教学和学习实践

获取原文
获取外文期刊封面目录资料

摘要

Game-based learning (GBL) is often found to be technically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies. To encourage a greater discussion on the potential benefits and challenges of a more holistic approach to developing GBL, that promote human centred interactions and play for learning, the authors present the Game Changers initiative. The Game Changers initiative is discussed and focus is drawn to one of its programmes titled; escapED, for developing non-digital GBL approaches within the context of Science, Technology, Engineering and Mathematics combined with Arts (STEAM) education. EscapED, aids the design and creation of educational Escape Rooms and Interactive Gaming Experiences for staff and students in further/higher education settings. The authors present the escapED theoretical framework as a tool to aid future design and development of on-site interactive experiences, in order to provide engaging alternatives for learning and soft skills development amongst higher education staff and students.
机译:基于游戏的学习(GBL)通常被发现在技术上被驱动,更频繁的是严肃的游戏,例如概念化,仅针对数字平台和最先进的技术设计。提高促进人类集中的互动和学习的潜在效益和挑战,促进了人类集中的互动和游戏,提出了学习的潜在利益和挑战,提出了游戏改变者的主动性。讨论了游戏变更者的计划,并将重点绘制到标题的一个程序之一;逃脱,在科学,技术,工程和数学与艺术(Steam)教育相结合的情况下开发非数字GBL方法。逃脱,援助教育逃生室和互动博彩体验的员工和学生的设计和创造,进一步/高等教育环境。作者将逃脱的理论框架作为一种工具,以帮助未来的设计和开发现场互动体验,以便在高等教育工作人员和学生中提供学习和软技能发展的吸引替代方案。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号