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No Man Is a Monkey Island: Individual Characteristics Associated with Gamers' Preferences for Single or Multiplayer Games

机译:没有人是猴岛:与单人或多人游戏玩家的偏好相关的个人特征

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Recent literature suggests that video games and serious games may be used to promote prosocial behavior and social abilities. Among several important open issues, a critical question regards what features of video games may be more suitable to address social skills promotion and morality education, for example single and multiplayer gaming. Since the research states that individual characteristics may drive media preferences/acceptance, here we analyzed individual differences (personality traits and social tendencies) among players who prefer single/multiplayer gaming. The results show that players who prefer multiplayer gaming were more agreeable, more empathic and less aggressive than the ones who prefer single player. Discussion deals with the importance of considering individual characteristics of the target population while designing video games or serious games for health interventions.
机译:最近的文献表明,视频游戏和严肃游戏可以用来促进亲社会行为和社交能力。在几个重要的公开问题中,一个关键问题涉及视频游戏的哪些功能可能更适合解决社交技能提升和道德教育,例如单人游戏和多人游戏。由于研究表明个人特征可能会推动媒体的喜好/接受度,因此在这里我们分析了喜欢单人/多人游戏的玩家之间的个体差异(人格特质和社会倾向)。结果表明,喜欢多人游戏的玩家比更喜欢单人游戏的玩家更容易接受,更富有同理心并且缺乏侵略性。讨论涉及在设计用于健康干预的视频游戏或严肃游戏时考虑目标人群的个体特征的重要性。

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