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Efficient accelerated ray tracing of point-based objects

机译:基于点的对象的有效加速射线追踪

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In this paper, we present a ray tracing technique that uses a set of accelerations in behalf of rendering point-based scenes efficiently. Our model has been accelerated by geometrically optimized intersection computations in addition to the use of bounding volumes and spatial subdivision. the main goal is to get the highest possible frame rate and this by reducing the intersections computation time.
机译:在本文中,我们介绍了一种光线跟踪技术,该技术代表高效地使用基于点的场景集的一组加速度。除了使用边界卷和空间细分之外,我们的模型还通过几何优化的交叉计算加速了。主要目标是通过减少交叉计算时间来获得最高可能的帧速率。

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