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Skeletonization of Players in Dynamic Backgrounds Using Discrete Curve Evolution

机译:不同曲线演化的动态背景中玩家的骨架化

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摘要

Skeletal part extraction of the human or player becomes important in applications like developing the gaming consoles, event prediction in sports, gait based human recognition and classification of human activity etc. The efficiency of the said applications depend on how efficiently the skeletal part is extracted and the extraction of skeletal part is influenced by dynamic background of the video, occlusion and resolution of the video. So in this work, we proposed a method to extract the skeletal part of the sports man with a varying background thereby facilitating the subsequent analysis. Histogram of Oriented Gradients (HOG) is used to detect the human region by making use of Support Vector Machines (SVMs) and then Graph Cut technique is applied to remove the background to extract only the foreground in the form of silhouette. Finally a skeletal pruning method is applied which is based on contour partitioning method such as Discrete Curve Evaluation (DCE) technique. The proposed method is tested on sports video like cricket and shows effectiveness of the method in extracting the skeletal shape from the video with dynamic backgrounds.
机译:人类或者球员的骨骼部门提取在发展游戏机控制台,运动过程中的事件预测,基于步态的人体认可和人类活动的分类等应用中变得重要。上述应用的效率取决于骨骼部分提取的有效性和骨骼部的提取受视频,遮挡和视频分辨率的动态背景的影响。因此,在这项工作中,我们提出了一种用不同的背景提取体育人员的骨骼部分的方法,从而促进随后的分析。取向梯度(HOG)的直方图用于通过利用支持向量机(SVM)来检测人区域,然后应用曲线切割技术以除去背景以仅以轮廓形式提取前景。最后应用了基于轮廓分区方法的诸如离散曲线评估(DCE)技术的骨骼修剪方法。该方法在蟋蟀等运动视频上进行测试,并显示了用动态背景从视频中提取骨骼形状的方法的有效性。

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