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Skeleton Pruning by Contour Partitioning with Discrete Curve Evolution

机译:轮廓分割与离散曲线演化的骨架修剪

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In this paper, we introduce a new skeleton pruning method based on contour partitioning. Any contour partition can be used, but the partitions obtained by discrete curve evolution (DCE) yield excellent results. The theoretical properties and the experiments presented demonstrate that obtained skeletons are in accord with human visual perception and stable, even in the presence of significant noise and shape variations, and have the same topology as the original skeletons. In particular, we have proven that the proposed approach never produces spurious branches, which are common when using the known skeleton pruning methods. Moreover, the proposed pruning method does not displace the skeleton points. Consequently, all skeleton points are centers of maximal disks. Again, many existing methods displace skeleton points in order to produces pruned skeletons
机译:在本文中,我们介绍了一种基于轮廓分割的新骨架修剪方法。可以使用任何轮廓分区,但是通过离散曲线演化(DCE)获得的分区会产生出色的结果。进行的理论性能和实验表明,即使存在明显的噪音和形状变化,获得的骨骼也符合人类的视觉感知并且稳定,并且具有与原始骨骼相同的拓扑。特别是,我们已经证明,所提出的方法永远不会产生伪分支,这在使用已知的骨架修剪方法时很常见。此外,提出的修剪方法不会置换骨架点。因此,所有骨架点都是最大磁盘的中心。同样,许多现有方法会置换骨架点以生成修剪的骨架

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