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A superpixel method using 3-D geometry and normal priori information for RGB-D data

机译:一种超像素方法,使用3-D几何和RGB-D数据的正常先验信息

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In recent years, a wide range of computer vision applications have relied upon superpixel. In an effort to generate superpixel segmentation for RGB-D images, we present a new efficient framework which combines color and spatial features and makes use of depth information as far as possible. It is performed by defining a measurement for the point cloud computed from depth map and distance between vertex normal. We use the distance of voxels to distinguish objects on depth map and use normal map to separate planes in the object. In this way, our method is able to generate superpixels both edge compact and plane fitting. Then we compare our proposed method with six state-of-the-art superpixel algorithms by considering their ability to adhere to image boundaries. The comparisons demonstrate that the performance of our method based on linear iterative clustering (SLIC) algorithm is superior to the most recent superpixel methods.
机译:近年来,超像素依靠各种电脑视觉应用。为了为RGB-D图像生成超顶链分割,我们提出了一种新的高效框架,它结合了颜色和空间特征,并尽可能使用深度信息。通过定义从深度图和顶点正常之间计算的点云的测量来执行。我们使用体素的距离区分对象在深度映射上,并使用普通贴图在对象中的平面上分开平面。通过这种方式,我们的方法能够产生超像素,两个边缘紧凑和平面配件。然后,我们通过考虑其遵守图像边界的能力来比较我们提出的方法,以六个最先进的超级序算法。比较表明,基于线性迭代聚类(SLIC)算法的方法的性能优于最新的超像素方法。

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