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Method for creating a virtual three-dimensional person representing a real person in which a database of geometries, textures, expression, etc. is created with a motor then used to manage movement and expressions of the 3-D person
Method for creating a virtual three-dimensional person representing a real person in which a database of geometries, textures, expression, etc. is created with a motor then used to manage movement and expressions of the 3-D person
Method manages the creation of a database of 3-D elements constituting the person. The database includes the 3-D geometries of the person, textures of the face and body, expressions and shape of the mouth forming words, skeleton structure and muscle parameters. Lastly a motor is defined that manages movement with which facial expressions or body movements can be simulated.
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