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An algorithm for searching states of game of Go based on symbolic model checking

机译:基于符号模型检验的围棋比赛状态搜索算法

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The existing artificial intelligence techniques for games of Go have made remarkable achievements. However, the strongest AI for Go does not have a deterministic search capability. To address this issue, we introduce the model checking technique to the field of Go algorithms. First, we use an Alternating Finite Automaton (AFA) to establish a formal model for Go, and we employee a formula of Alternating-time Temporal Logic (ATL) to formalize win conditions. On the basis of it, the Go problem is mapped to the model checking problem between the ATL formula and the AFA. By employing the Ordered Binary Decision Diagram (OBDD) technique, we obtain a method for computing the least fixed point to implicitly perform model checking, in order to avoid the huge state space of Go that cause insufficient memory. As shown in the simulation results, the symbolic model checking can efficiently conduct some deterministic searches in the state space of Go.
机译:Go游戏现有的人工智能技术取得了令人瞩目的成就。但是,用于Go的最强大的AI没有确定性的搜索功能。为了解决这个问题,我们将模型检查技术引入了Go算法领域。首先,我们使用交替有限自动机(AFA)建立Go的正式模型,并采用交替时间时间逻辑(ATL)公式来正式确定获胜条件。在此基础上,将Go问题映射到ATL公式和AFA之间的模型检查问题。通过使用有序二进制决策图(OBDD)技术,我们获得了一种计算最小不固定点以隐式执行模型检查的方法,以避免Go的巨大状态空间导致内存不足。如仿真结果所示,符号模型检查可以在Go的状态空间中有效地进行确定性搜索。

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