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FEAR AND LOCALISATION: EMOTIONAL FINE-TUNING UTLISING MULTIPLE SOURCE DIRECTIONS

机译:恐惧与地方化:情感上的微调运用多个来源的方向

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It has been suggested in the literature that the degree to which an auditory presentation can create an emotional response can be influenced not only by manipulation of the temporal and spectral features of the sound but also where the sound is played in terms of its spatial location. In this paper we specifically focus on fear and how the emotional response is changed based on where a sound is played from within a 3D environment. It is shown though subjective analysis that it is possible to enhance the perception of fear based on the direction of the source presentation, although such presentations must be appropriately contextualised. This study intends to supply implications for the implementation of emotional fine-tuning in video games and interactive media.
机译:在文献中已经提出,不仅可以通过操纵声音的时间和频谱特征来影响听觉呈现可以产生情感反应的程度,而且可以根据声音的空间位置来影响声音的播放位置。在本文中,我们特别关注恐惧以及如何根据3D环境中声音的播放位置来改变情感反应。通过主观分析表明,尽管有必要适当地根据情境陈述,但可以根据信息来源陈述的方向来增强对恐惧的感知。这项研究旨在为视频游戏和交互式媒体中情感微调的实施提供启示。

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