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Overlap of virtual entity on learner's body for fusing experience in learning body movements

机译:虚拟实体在学习者身体上的重叠,以融合学习身体动作的经验

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We propose a learning support system of body movements which functions by means of overlapping a virtual entity over the learner's body. Learning experience could be classified into two main types: direct experience and indirect one respectively. Direct experience is the experience which has a direct relationship with the explicitly given target behavior. On the other hand, the indirect experience does not require such a relationship with the target behavior. Complementing both types of experience could enhance learning, by combining the respective advantages of each of the learning types. The learner's target behavior in our work is the action based on imitation, via repeating the three phases of “understanding”, “practicing” and “confirming.” We intend to achieve fusing both types of experience by eliminating the gap between these steps. The proposed system generates a virtual avatar of the teacher which features spatial coordinates of the articulating points obtained via Microsoft Kinect, overlaid on the image of the learner. In our system, we achieved “fusion of understanding and practice”, “fusion of practice and confirming” and “higher order of understanding and confirming”.
机译:我们提出了一种身体运动的学习支持系统,该系统通过将虚拟实体重叠在学习者的身体上而发挥作用。学习经历可以分为两种主要类型:直接经历和间接经历。直接经验是与明确给出的目标行为有直接关系的经验。另一方面,间接经验不需要与目标行为之间存在这种关系。通过结合每种学习类型的各自优势,对两种类型的体验进行补充可以增强学习。学习者在我们工作中的目标行为是基于模仿的行为,通过重复“理解”,“练习”和“确认”三个阶段。我们打算通过消除这些步骤之间的差距来融合这两种类型的经验。所提出的系统生成教师的虚拟化身,该虚拟化身具有通过Microsoft Kinect获得的铰接点的空间坐标,并叠加在学习者的图像上。在我们的系统中,我们实现了“理解与实践的融合”,“实践与确认的融合”和“更高层次的理解与确认”。

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