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Power-performance modelling of mobile gaming workloads on heterogeneous MPSoCs

机译:异构MPSoC上的移动游戏工作负载的电源性能建模

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Games have emerged as one of the most popular applications on mobile platforms. Recent platforms are now equipped with Heterogeneous Multiprocessor System-on-Chips (HMPSoCs) tightly integrating CPUs and GPUs on the same chip. This configuration enables high-end gaming on the platform but at the cost of high power consumption rapidly draining the underlying limited-capacity battery. The HMPSoCs are capable of independent Dynamic Voltage and Frequency Scaling (DVFS) for CPUs and GPUs for reduction in platform's power consumption. State-of-the-art power manager for mobile games on HMPSoCs oversimplifies the complex CPU-GPU interplay. In this paper, we develop power-performance models predicting the impact of DVFS on mobile gaming workloads. Based on our models, we propose an efficient power management strategy and implement it on an Odroid-XU+E mobile platform. Measurements on the platform show that our power manager provides on average 20% increase in performance per watt when compared to the state-of-the-art.
机译:游戏已成为移动平台上最流行的应用程序之一。现在,最新的平台都配备了异构多处理器片上系统(HMPSoC),可将CPU和GPU紧密集成在同一芯片上。此配置可在平台上进行高端游戏,但以高功耗为代价,迅速耗尽了底层有限容量的电池。 HMPSoC能够为CPU和GPU提供独立的动态电压和频率缩放(DVFS)功能,以减少平台的功耗。 HMPSoC上用于手机游戏的最新电源管理器过分简化了复杂的CPU-GPU交互。在本文中,我们开发了功率性能模型,以预测DVFS对移动游戏工作负载的影响。根据我们的模型,我们提出了一种有效的电源管理策略,并将其在Odroid-XU + E移动平台上实施。平台上的测量表明,与最新技术相比,我们的电源管理器平均每瓦性能提高20%。

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