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12-Bits is Simply Not Enough for HDR Video!

机译:12位对于HDR视频来说根本不够用!

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Traditional digital imaging techniquesattempting to capture scenes with wide ranges of lightingsuffer areas of under-exposed or over-exposed pixels. HighDynamic Range (HDR) techniques, however, are anexception, being especially designed to capture the full rangeof lighting in a real scene, including even more than thehuman eye can see. To handle the extra data required withHDR requires effective compression. One approach gainingpopularity is to consider some form of one-stream transferfunction to map the HDR content to a fixed number of bits,typically 10 or 12. While it is true that many scenes do containa dynamic range of lighting that is sufficiently low to beadequately contained within 12 bits, there are many othersfor which 12 bits are not enough. This paper demonstrateshow significant information present in the original scene, andthe flexibility to display it in a manner best suited to theviewer, can be lost with a one-stream approach to HDR videoencoding.
机译:传统数字成像技术 尝试捕获具有广泛照明的场景 像素曝光不足或曝光过度的区域。高的 但是,动态范围(HDR)技术是一种 例外,专为捕获整个范围而设计 真实场景中的照明,甚至比 人眼可以看到。处理以下所需的额外数据 HDR需要有效的压缩。一种方法获得 流行是考虑某种形式的单流传输 用于将HDR内容映射到固定位数的功能, 通常为10或12。虽然确实有很多场景包含 足够低的动态照明范围 足够包含在12位内,还有许多其他位 其中12位还不够。本文演示 原始场景中的重要信息如何;以及 以最适合的方式显示它的灵活性 观看者,可能会因为HDR视频的单流方法而迷失方向 编码。

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