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Multiscale Exemplar Based Texture Synthesis by Locally Gaussian Models

机译:基于局部高斯模型的基于多尺度样例的纹理合成

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In exemplar based texture synthesis methods one of the major difficulties is to synthesize correctly the wide diversity of texture images. So far the proposed methods tend to have satisfying results for specific texture classes and fail for others. Statistics-based algorithms present good results when synthesizing textures that have few geometric structures and are able to preserve a complex statistical model of the sample texture. On the other hand, non-parametric patch-based methods have the ability to reproduce faithfully highly structured textures but lack a mechanism to preserve its global statistics. Furthermore, they are strongly dependent on a patch size that is decided manually. In this paper we propose a multiscale approach able to combine advantages of both strategies and avoid some of their drawbacks. The texture is modeled at each scale as a spatially variable Gaussian vector in the patch space, which allows to fix a patch size fairly independent of the texture.
机译:在基于示例的纹理合成方法中,主要困难之一是正确合成纹理图像的广泛多样性。到目前为止,对于特定的纹理类别,所提出的方法往往具有令人满意的结果,而对于其他纹理类别,则是失败的。当合成具有很少几何结构并且能够保留样本纹理的复杂统计模型的纹理时,基于统计的算法可提供良好的结果。另一方面,基于非参数补丁的方法能够忠实地再现高度结构化的纹理,但是缺乏一种机制来保留其全局统计信息。此外,它们在很大程度上取决于手动确定的补丁大小。在本文中,我们提出了一种多尺度方法,能够结合两种策略的优点并避免它们的某些缺点。纹理在每个尺度上都被建模为补丁空间中空间可变的高斯向量,从而可以固定补丁大小,而该大小与纹理完全无关。

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