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Locally Gaussian exemplar based texture synthesis

机译:基于局部高斯示例的基于纹理合成

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摘要

The main approaches to texture modeling are the statistical psychophysically inspired model and the patch-based model. In the first model the texture is characterized by a sophisticated statistical signature. The associated sampling algorithm estimates this signature from the example and produces a genuinely different texture. This texture nevertheless often loses accuracy. The second model boils down to a clever copy-paste procedure, which stitches verbatim copies of large regions of the example. We propose in this communication to involve a locally Gaussian texture model in the patch space. It permits to synthesize textures that are everywhere different from the original but with better quality than the purely statistical methods.
机译:纹理建模的主要方法是统计心理物理学灵感模型和基于补丁的模型。在第一种模型中,纹理的特征在于复杂的统计签名。相关的采样算法估计该示例的签名,并产生真正不同的纹理。然而,这种纹理通常会失去准确性。第二种模型归结为巧妙的复制粘贴程序,该程序针对示例的大区域逐字缝合。我们提出了这种通信,涉及在补丁空间中的局部高斯纹理模型。它允许合成无处不在原始的纹理,但具有比纯粹统计方法更好的质量。

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