The main approaches to texture modeling are the statistical psychophysically inspired model and the patch-based model. In the first model the texture is characterized by a sophisticated statistical signature. The associated sampling algorithm estimates this signature from the example and produces a genuinely different texture. This texture nevertheless often loses accuracy. The second model boils down to a clever copy-paste procedure, which stitches verbatim copies of large regions of the example. We propose in this communication to involve a locally Gaussian texture model in the patch space. It permits to synthesize textures that are everywhere different from the original but with better quality than the purely statistical methods.
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