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Urban Perception -- A Cross-Correlation Approach to Quantify the Social Interaction in a Multiple Simulator Setting

机译:城市感知-一种在多模拟器环境中量化社交互动的互相关方法

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In current driving simulation research, interaction between human drivers and the more or less smart programmed agents (bots) for surrounding traffic or vulnerable road users (VRU) under specific experimental conditions is the common approach [1], [2], [3]. But interaction between humans, especially in short-timed and complex situations like urban traffic, is a broad facetted, multi-directional and above all vital construct [4], [5]. Concerning this interaction the programmable traffic participants may run into constraints. This paper presents a method where the narrow spectrum of human-bot interaction is broken up. The apparatus consists of a multiparty simulator where a vehicle driver in a driving simulator and a pedestrian in a second simulator interact within the same simulated environment and encounter three types of crossing situations: free lane, occlusion and zebra crossing. Recorded data, (i.e. velocity) was analysed by means of a time-series analysis (crosscorrelation). This approach and the results shall foster the aspect of a more human-like behavior respectively human-human-interaction in a synthetic setting like driving simulation. Results show differences in the drivers' yielding behavior depending on whether the driver approaches a bot or a human pedestrian. Significant correlation between route design parameters and cross-correlational factors were also found.
机译:在当前的驾驶模拟研究中,在特定实验条件下,人类驾驶员与或多或少的针对周围交通或弱势道路使用者(VRU)的智能编程代理(bot)之间的交互是常见的方法[1],[2],[3] 。但是人与人之间的互动,尤其是在短时间和复杂的情况下,如城市交通,是一个广泛的,多方向的,而且最重要的构架[4],[5]。关于这种相互作用,可编程交通参与者可能会遇到限制。本文提出了一种打破人机交互狭窄范围的方法。该设备由多方模拟器组成,其中驾驶模拟器中的车辆驾驶员和第二模拟器中的行人在相同的模拟环境中进行交互,并遇到三种类型的穿越情况:自由车道,遮挡和斑马线穿越。通过时间序列分析(互相关)分析记录的数据(即速度)。这种方法和结果将促进像驾驶模拟这样的综合环境中更人性化的行为以及人与人之间的交互作用。结果表明,驾驶员屈服行为的差异取决于驾驶员接近机器人还是步行者。还发现路线设计参数与互相关因子之间存在显着的相关性。

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